PROJECTS

TEXTURES

This is a recompilation of my latest work, envisioned as a narrative and adaptive on-screen soundtrack.

Textures of Demise:

Created with no visual guide — just a script. A reminder that a composer must sometimes work hand in hand with writers and editors before the picture even exists

Textures of Despair:

A piece composed directly to a film scene as a visual guide — demonstrating the ability to write music in perfect sync with on-screen action and emotion. You can check the result (alongside other examples) in the YouTube channel.

Other Textures: 

The remaining Textures follow neither script nor scene. Instead, they are conceived as atmospheric soundscapes — music as environment. Designed for looping, for boss fights, for exploration, for cinematic moments that breathe in the background of a game world.

THE LAST DRIVE

"The Last Drive" has been my first official project as a producer and has helped me grow as an artist and also as an engineer.

This is a horror game that builds its script, aesthetic and music around two core elements: solitude and fog. These two concepts — translated through the narrative into fear, coldness, uncertainty and sadness — allowed me to create a truly unique soundtrack that blends with the game.

The project is scheduled to release next year. In the meantime, here's a small preview of what's to come.